Rainbound
Rainbound is a cinematic 2D-platformer that me and six of my fellow students started developing in the summer of 2024.
Steam: Rainbound
Keywords: Unity, C#, Tools, Procedural animations, Cinemachine, Particle systems, Splines, Profiling, Optimizing
Programming consultant on Sonity
My task was to make their tool Sonity able to be used in Uniy's ECS framework
Keywords: Unity, C#, ECS, Burst Compiling, Multi threading, Tool
Sonity: Sonigon/Sonity
Hello there! My name is David Petterzon and I am currently studying my first year on the Data science master at the University of Skövde. Before this I studied programmering with a specialization in game development at the University of Skövde.
My favorite thing about programming is the ability to make tools and applications to relieve the pressure from other people and disciplines in the game making process. But also making scaleable and optimized code. If you want to know more about me you can look under the "About Me" tab or "Contact me".
I hope you enjoy my portfolio and website :)