Rainbound
Work: Tools, Gameplay
---------------------------------------------------------------
Rainbound is a cinematic 2D-platformer that me and six of my fellow students started the summar of 2024 about a bird called Puddles, who falls out of his tree and has to survive and get back up above the clouds! This game is still being worked on.
Soon on Steam!
Keywords: Unity, C#, Gameplay, Tools, Procedural animations
Disco Demolition Knight
Work: Tools, Gameplay
---------------------------------------------------------------
Disco Demolition Knight was a game me and 11 other game developers made in the course Spelprojekt 2. It is a rougelike top down shooter. Where your goal is to survive waves of enemies and gain upgrades in between the waves.
Keyword: Unity, C#, Enemy AI, Gameplay
Itch.io link: Disco Demolition Knight
Stop Bugging Me!
Work: Tools, Gameplay
-------------------------------------------------------
Stop Bugging Me! is a game I and five other students made in a gamejam over a weekend during the fall of 2023, with the theme bugs. In this game you play as a mosquito who was woken up by the humming of a man and your goal is to annoy him back by buzzing in his ear!
Keywords: Unity, C#, Game jam
Itch.io link: Stop Bugging Me!
Othello Simulator
Work: AI, Gameplay
---------------------------------------------------
Othello also known as Reversi is a classic board game that I used for learning how to implement AI during the spring of 2024. The project is a simple 1v1, where you play against AI with a varying difficulty.
Keywords: AI
Github link: Ohtello Simulator
Roguelike map generator
Work: Procedural generation
---------------------------------------------------
I recently got into a game called Slay the Spire and I wondered how they did their map generation, so one weekend I sat down and tried to make a tool that makes similar maps in Unity.
Dialogue Tree Tool
Work: Tool
---------------------------------------------------------------
During my work on Disco Demolition Knight and other projects, I found that many tools used for making branching dialogue trees does not have visual aspect to assist in the creation of the tree. So during my course Game programming 3 I decided to make my own tool instead.
Keywords: Unity, C#, Tool, Scriptable objects
Github link: Tree Tool