Rainbound
Work: Tools, Gameplay, Tech artist
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Rainbound is a cinematic 2D-platformer that me and six of my fellow students started developing in the summar of 2024 in Unity.
Soon on Steam!
Keywords: Unity, C#, Gameplay, Tools, Procedural animations, Cinemachine, Particle systems, Splines, Scriptable objects, Profiling, Optimizing
Stop Bugging Me
Work: Gameplay programmer
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Stop Bugging Me! is a game I and five other students made in a gamejam over a weekend during the fall of 2023, with the theme bugs. In this game you play as a mosquito who was woken up by the humming of a man and your goal is to annoy him back by buzzing in his ear!
Keywords: Unity, C#, Gamejam
Itch.io link: Stop Bugging Me!
Disco Demolition Knight
Work: Tools programmer, Gameplay programmer
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Disco Demolition Knight was a game me and 11 other game developers made during a course. It is a rougelike top down shooter. Where your goal is to survive waves of enemies and gain upgrades in between the waves.
Keyword: Unity, C#, Enemy AI, Gameplay, Scriptable objects
Itch.io link: Disco Demolition Knight
You can find more projects by clicking the projects button in the top right corner.
Hello there! My name is David Petterzon and I am currently studying my third and final year as a game programmer at the University of Skövde.
My favorite thing about programming is the ability to make tools and applications to relieve the pressure from other people and disciplines in the game making process. Also how to imitate real life behaviors like swarming animals or procedural generated motions. If you want to know more about me you can look under the "About Me" tab or "Contact me".
I hope you enjoy my portfolio and website :)